pre- production & 3D Modelling (Week1)

3D modelling process (animation pipeline)

Introduction:

Renee (2014) mentioned that whether it is an animator, film-maker or game designer that are required to enable a pipeline to build coherent, productive stages of modeling, texturing, animation, lighting, particle effects, post-processing and audio. However, the processes in their production pipeline are all quite different. Before explaining each step, the producer needs to ask themselves some questions, such as, how many 3D modeling tasks (processing step) does the project need to be broken down into, how many artists are needed to deal with the production? Who is assigned for what level of task? Answering these questions may help the designer to determine what resources they need to source. In the following paragraphs I will describe the steps of the 3D CG pipeline and also my opinion as to the importance and consequences of each stage.

Pre- production:

(http://www.digitalartsonline.co.uk/features/motion-graphics/monsters-university-behind-scenes-from-sketchbook-screen/) picture 1.

Storyboarding is an important procedure because it determines the relationship between the story and the visual style and genre. Before begin an animation or film, storyboard will help directors or crews to understand what they are aiming to achieve and have something to build on. Building storyboard is important because it determines how many people and man-hours it will take to produce the animation or composite the film. Decisions might need to be made about how much of the budget is to be allocated to each particular stage. As an example for film CG, there might be more compositors required to paint elements in a scene where as in a feature length animation there might need to be more modelers to create characters. It is important to make the goal clear for the project to reduce the amount of repetition in the pipeline processes. Renee (2014) suggests using flowcharts to plan the pipeline is a valuable tool as it allows the manager of the pipeline to determine the flow of data and labour in each stage but also between each stage.

Modelling:

(http://www.digitalartsonline.co.uk/features/motion-graphics/monsters-university-behind-scenes-from-sketchbook-screen/#4) picture 2.

Modeling is the processes of creating objects. An important point is the level of detail required in the object. Be a 3D modeler you will have to spend a few polys to get a shape look more nature. 3D modeling is beginning with boxy or inorganic shapes, and then sculpts your model into smooth and soft shapes (Omernick, 2004, p.132). Basically, 3D modeling is to make your object alive and realistic.

Reference:

Dunlop, R. (2014). Production Pipeline Fundamentals for Film and Games. Independence, KY, USA: Focal Press.

Matthew,O.(2004). Creating the ART of the GAME. California: Stephanie Wall

http://www.digitalartsonline.co.uk/features/motion-graphics/monsters-university-behind-scenes-from-sketchbook-screen/ ( picture1.and 2. )

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